Ludopoly presents a scenario that stems from the drawer of the director's desk, the most secret part of the office.
Here the invisible woman, as she is imagined by Nora Farrow, follows her desire for change the City, abstracted into her needs of power. For this propouse she is going to transform the Office of the Director. The role of the Director has a magic and over-considered power among the rumours that flow in the office. The power is trivialized as a game, a board game in this case, that is developed as an antithesis of Monopoly board game.
The scopic regime is reduce to the drawer dimensions and the city is represented by office objects that configure a new reality where office tasks and leisure are shared, where the public and private spaces are also mixed, in a new realm where:
- Instead of underground we have an Roller Coaster Overground
- There are Pumper Buses
- The Jail of Monopoly is the Tower 42
- The main landmarks are kept but transformed, such as the Haunted Gherkin, the Old Broad Mirror Maze Building, the Lloyd slide and the Bank of Chewing Gum.
The exersice of the invisible woman consists of creating the game istead of playing it, there can be found the real power!
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